CyAn

CyAn is an adventure and 2D platform game where the player, Morg, will find herself having to fight multiple aliens on a planet on fire in order to bring back peace.

Hardly anyone remembers what life was like on this planet before those aliens came and sadness reigns.

Can you bring back the joy, happiness and save everything from destruction ?

The purpose of Morg, the main character is to save the planet by clearing the level in order to access the main boss and show him why she came for. Many obstacles will try to stop her, as several aliensthat are characters who lived far too long in a planet without feelings nor joy, and becoming so evil creatures. 

Main Features

The hero has a special weapon to shoot enemies.

Large amount of fights possibilities between Morg and Aliens

A main boss at the end of the level.

Controls

A : Move to the Left

D : Move to the Right

K : Jump

J : Shoot

R : Restart

Platform

For computers

Credits

Thomas : Producer & Programmer

Ralph : Producer & Programmer

Audrey : Artist & Designer

Fahd : Artist & Designer

StatusReleased
PlatformsHTML5
AuthorCyAn108
GenrePlatformer
Made withUnity

Comments

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It's clear that a lot of thought was put into the mechanics, level design, and artwork for the game. The game plays beautifully - navigating the levels and beating the boss felt satisfying. One thing I would change is having jumping be possible on sloped platforms. Overall though, excellent work!

Thank you for the feedback.  

Nice game! Good artwork (with fire covered floor)  for the second level. Turning it into an animation would look amazing. 

I think the jumping could have been faster. 

I observed that the jump was not working when the player was standing on a slope. 

A health bar would have been nice. 

Also, adding some screen shake or blood splatter when the player got hit would look good as I didn't realize that projectiles were coming from the right.

Thank you for the feedback. I also noticed the hearts were not subtracting and that is a problem I aim to fix. Had to publish this project because it was 10 minutes before the deadline and we were calling it done for this project. 

The player blinking white should be an indicator that you got hit. 

As for the weird projectiles coming from the right, that was just poor last minute game design on my part before I had to publish the project. I wanted to spice up the game because I felt repetitive patrolling slimes would have bored the audience.